objects
{
	object
	{
		id ammo.ballistic.0
		type ammo
		typesub ballistic
		speedrun 30
		lifetime 5
		damagetype bullet

		next 
		{
			id ammo.ballistic.0.exp
		}
	} 
	object
	{
		id ammo.ballistic.0.exp
		type ammotrace
		lifetime 2
		autoscale "-5 -5 -5"
	}
	object
	{
		id ammo.ballistic.0.pack
		type ammopack
		typesub cannon
		rautorot "30 30 30"
		ammostock 20
	} 


	object
	{
		id ammo.rocket.0
		type ammo
		typesub rocket
		speedrun 2
		lifetime 8
		damagetype bullet
		autodiracl 10
		rautovel "0.2 0 0.2"

		next 
		{
			id ammo.ballistic.0.exp
		}

		object
		{
			id ammo.rocket.0.flame
			pos "0 0 -0.5"
			scale "1.2 1.2 1.2"
		}
		object
		{
			id ammo.rocket.0.flame
			pos "0 0 -0.7"
		}
	} 
	object
	{
		id ammo.rocket.0.flame
		type ammotrace
		rautorot "0 0 1000"
	} 
	object
	{
		id ammo.rocket.0.pack
		type ammopack
		typesub rocket
		rautorot "30 30 30"
		ammostock 20
	}


	object
	{
		id ammo.plasma.0

		next
		{
			id ammo.ballistic.0.exp
		}
	}


	object
	{
		id ammo.laser.0

		type ammo
		typesub laser
		speedrun 100
		lifetime 3
		damagetype laser

		next
		{
			id ammo.laser.0.exp
		}
	}
	object
	{
		id ammo.laser.0.exp
		type ammotrace
		lifetime 2
		autoscale "-3 -3 -3"
	}

	object
	{
		id ammo.esc.0

		type ammo
		typesub electricity
		speedrun 50
		lifetime 5
		damagetype electricity
		
		object
		{
			id ammo.esc.point.0
			count 5
		}
		next
		{
			id ammo.esc.0.exp
		}
	}
	object
	{
		id ammo.esc.point.0
		//lifetime 0.2
		rautorot "0 0 6000"
	}
	object
	{
		id ammo.esc.0.exp
		type ammotrace
		lifetime 1
		autoscale "-1 -1 -1"
	}



	object
	{
		id ammo.basecrush.0

		type ammo
		typesub basecrush
		speedrun 100
		lifetime 3
		damagetype basecrush

		next
		{
			id ammo.laser.0.exp
		}
	}



	object
	{
		id energy.0.pack
		type energypack
		typesub energy
		ammostock 500
	}


	object
	{
		id damage
		lifetime 0.01
		damagetype bullet
	} 

}




