objects
{
       	object
	{
		id unit.ship.0
		model models/unit/unit.ship.0.mdl
		material materials/unit/unit.ship.0.xml

		//animation 1
		shadow 1

		viewmask 1
	} 
       	object
	{
		id unit.rescue.0
		model models/unit/unit.rescue.0.mdl
		material materials/unit/unit.rescue.0.xml
	}

       	object
	{
		id unit.base.0
		model models/unit/unit.base.0.mdl
		material materials/unit/unit.base.0.xml

		//animation 1
		shadow 1

		viewmask 1
	}
       	object
	{
		id unit.base.sci.0
		model models/unit/unit.base.sci.0.mdl
		material materials/unit/unit.base.sci.0.xml

		//animation 1
		shadow 1

		viewmask 1
	}
       	object
	{
		id unit.base.sci.0.sphere
		model models/unit/unit.base.sci.0.sphere.mdl
		material materials/unit/unit.base.sci.0.xml
		shadow 1
		viewmask 1
	}


       	object
	{
		id unit.base.mil.0
		model models/unit/unit.base.mil.0.mdl
		material materials/unit/unit.base.mil.0.xml

		//animation 1
		shadow 1

		viewmask 1
	}
       	object
	{
		id unit.base.tec.0
		model models/unit/unit.base.tec.0.mdl
		material materials/unit/unit.base.tec.0.xml

		//animation 1
		shadow 1

		viewmask 1
	}
       	object
	{
		id unit.base.tec.0.pipe
		model models/unit/unit.base.tec.0.pipe.mdl
		material materials/unit/unit.base.tec.0.xml
		shadow 1
		viewmask 1
	}


       	object
	{
		id unit.base.0.broken

		viewmask 1

		//object
		//{
			//count 10
			//id unit.base.0.broken.part.0
		//}
	}
 
       	object
	{
		id unit.base.0.broken.part.0
		model models/unit/unit.base.0.broken.part.0.mdl
		material materials/unit/unit.base.0.broken.part.0.xml

		count 5

		rpos "10 0 10"
		rscale 2

		//animation 1
		shadow 1

		viewmask 1
	} 




       	object
	{
		id unit.zhop.base.0
		model models/unit/unit.zhop.base.0.mdl
		material materials/unit/unit.zhop.base.0.xml

		//animation 1
		shadow 1

		viewmask 1
	}



       	object
	{
		id unit.semizhop.0
		model models/unit/unit.semizhop.0.mdl
		material materials/unit/unit.semizhop.0.xml

		//animation 1
		shadow 1

		viewmask 2
	} 
       	object
	{
		id unit.semizhop.1
		model models/unit/unit.semizhop.1.mdl
		material materials/unit/unit.semizhop.1.xml

		//animation 1
		shadow 1

		viewmask 2
	} 
       	object
	{
		id unit.semizhop.rocket.0
		model models/unit/unit.semizhop.rocket.0.mdl
		material materials/unit/unit.semizhop.rocket.0.xml

		//animation 1
		shadow 1

		viewmask 2
	} 


       	object
	{
		id unit.semizhop.capitan.0
		model models/unit/unit.semizhop.capitan.0.mdl
		material materials/unit/unit.semizhop.capitan.0.xml

		//animation 1
		shadow 1

		viewmask 2
	} 
       	object
	{
		id unit.semizhop.capitan.0.head
		model models/unit/unit.semizhop.capitan.0.head.mdl
		material materials/unit/unit.semizhop.capitan.0.head.xml

		//animation 1
		shadow 1

		viewmask 2
	} 



       	object
	{
		id unit.semizhop.stasis.0
		model models/unit/unit.semizhop.stasis.0.mdl
		material materials/unit/unit.semizhop.stasis.0.xml

		//animation 1
		shadow 1

		viewmask 2
	} 
       	object
	{
		id unit.semizhop.stasis.0.ring
		model models/unit/unit.semizhop.stasis.0.ring.mdl
		material materials/unit/unit.semizhop.stasis.0.ring.xml

		//animation 1
		shadow 1

		viewmask 2
	} 



       	object
	{
		id unit.supersemizhop.0
		model models/unit/unit.semizhop.0.mdl
		material materials/unit/unit.semizhop.0.xml

		scale "0.5 0.5 0.5"

		//animation 1
		shadow 1

		viewmask 2
	} 
       	object
	{
		id unit.semizhop.basis.0
		model models/unit/unit.semizhop.basis.0.mdl
		material materials/unit/unit.semizhop.0.xml

		//animation 1
		shadow 1

		viewmask 2
	} 


       	object
	{
		id unit.semizhop.fort.0
		model models/unit/unit.semizhop.fort.0.mdl
		material materials/unit/unit.semizhop.fort.0.xml

		shadow 1

		viewmask 2
	}

}

