objects
{
	object
	{
		id ship.struct
		deviceparam
		{
			id struct.hp
			val0 100
			lupPt 20
			lupPc 0
		}
		deviceparam
		{
			id struct.shield.value
			val0 100
			lupPt 10
			lupPc 0
		}
		deviceparam
		{
			id struct.shield.restore
			val0 1
			lupPt 1
			lupPc 0
			max 10
			level 1
		}
	}

	object
	{
		id ship.scanner.0
		type scanner
		shortname S1
		deviceparam
		{
			id crit.chance
			val0 0
			lupPt 5
			lupPc 0
			max 10
		}
		deviceparam
		{
			id crit.value
			val0 2
			lupPt 5
			lupPc 0
			level 1
			max 3
		}
		deviceparam
		{
			id widescreen
			val0 0
			lupPt 1
			lupPc 0
			level 0
			max 1
		}
	}

	object
	{
		id ship.engine
		deviceparam
		{
			id engine.speed
			val0 20
			lupPt 5
			lupPc 0
		}
	}

	object
	{
		id ship.energy
		typesub energy
		deviceparam
		{
			id ship.energy.value
			val0 10000
			lupPt 1000
			lupPc 0
		}
	}

}












































