objects
{
       	object
	{
		id ammo.ballistic.0
		model models/device/ammo.ballistic.0.mdl
		material materials/device/ammo.ballistic.0.xml
		
		shadow 1

		viewmask 2147483648
	}

       	object
	{
		id ammo.ballistic.0.exp
	       	//object
		//{
		//	id l
			light 1
			light_shadow 1
			light_range 15
			light_drawdistance 100
			light_color "3 2 0"
		//}
		pos "0 1 0"			

		viewmask 2147483648
	}
       	object
	{
		id ammo.ballistic.0.pack
		model models/device/ammo.ballistic.0.pack.mdl
		material materials/device/ammo.ballistic.0.pack.xml
		
		shadow 0

		viewmask 2147483648
	}



       	object
	{
		id ammo.rocket.0
		model models/device/ammo.rocket.0.mdl
		material materials/device/ammo.rocket.0.xml
		
		shadow 1

		viewmask 2147483648
	}
       	object
	{
		id ammo.rocket.0.flame
		model models/device/ammo.rocket.0.flame.mdl
		material materials/device/ammo.rocket.0.flame.xml

		rpos "1 1 1"
		
		light 0
		light_range 1
		light_drawdistance 100
		light_color "2 1 0"
		shadow 0

		viewmask 2147483648
	}
       	object
	{
		id ammo.rocket.0.pack
		model models/device/ammo.rocket.0.pack.mdl
		material materials/device/ammo.rocket.0.pack.xml
	}


       	object
	{
		id ammo.laser.0
		model models/device/ammo.laser.0.mdl
		material materials/device/ammo.laser.0.xml

		light 1
		light_shadow 1
		light_range 10
		light_drawdistance 100
		light_color "2 0 0"
		
		shadow 0

		viewmask 2147483648
	}
       	object
	{
		id ammo.laser.0.exp
		light 1
		light_shadow 1
		light_range 15
		light_drawdistance 100
		light_color "1 0.5 0"
		pos "0 1 0"			

		viewmask 2147483648
	}



       	object
	{
		id ammo.esc.0

		light 1
		light_shadow 1
		light_range 15
		light_drawdistance 100
		light_color "0 0.5 1"
		pos "0 1 0"			

		shadow 0
		viewmask 2147483648
	}

       	object
	{
		id ammo.esc.point.0
		model models/device/ammo.esc.0.mdl
		material materials/device/ammo.esc.0.xml

		rpos "0.3 0 0.3"
		rscale "1 1 3"

		shadow 0
		viewmask 2147483648
	}

       	object
	{
		id ammo.esc.0.exp
		light 1
		light_shadow 1
		light_range 15
		light_drawdistance 100
		light_color "0 0.5 1"
		pos "0 1 0"			

		viewmask 2147483648
	}

       	object
	{
		id ammo.basecrush.0
		model models/device/ammo.basecrush.0.mdl
		material materials/device/ammo.basecrush.0.xml

		light 1
		light_shadow 1
		light_range 10
		light_drawdistance 100
		light_color "1 0 1"
		
		shadow 0

		viewmask 2147483648
	}


       	object
	{
		id energy.0.pack
		model models/device/energy.0.pack.mdl
		material materials/device/energy.0.pack.xml
	}




       	object
	{
		id damage
	}

}

