objects
{
	object
	{
		id weapon.cannon.0
		type weapon
		typesub cannon
		shortname AC10
		ammo ammo.ballistic.0
		hp 20

		deviceparam
		{
			id damage
			val0 10
			lupPt 5
			lupPc 0
		}
		deviceparam
		{
			id reloadtime
			val0 1
			lupPt 0
			lupPc -10
			max 5
		}
		ammostock 50

		ammoerror 0.2

		levelmax -1
	} 



	object
	{
		id weapon.rocket.0
		type weapon
		typesub rocket
		shortname RL4
		ammo ammo.rocket.0
		hp 20

		deviceparam
		{
			id damage
			val0 5
			lupPt 1
			lupPc 0
		}
		deviceparam
		{
			id reloadtime
			val0 5
			lupPt 0
			lupPc -10
			max 5
		}

		//deviceparam
		//{
			//id homing
			//val0 0
			//lupPt 1
			//lupPc 0
			//level 0
			//max 1
		//}
		//deviceparam
		//{
			//id hominglocktime
			//val0 1.5
			//lupPt 0
			//lupPc 0
			//level 0
			//max 0
		//}

		ammostock 60
		ammopershot 4
		ammoerror 1

		levelmax -1
	} 

	object
	{
		id weapon.rocket.1
		of weapon.rocket.0
		engineid weapon.rocket.1
		shortname RL7
		ammostock 70
		ammopershot 7
	}
	object
	{
		id weapon.rocket.2
		of weapon.rocket.0
		engineid weapon.rocket.2
		shortname RL10
		ammostock 50
		ammopershot 10
	}

	object
	{
		id weapon.plasma.0
		type weapon
		typesub rocket
		ammo ammo.plasma.0

		levelmax -1
	}



	object
	{
		id weapon.laser.0
		shortname LC1
		type weapon
		typesub laser
		ammo ammo.laser.0

		hp 20

		deviceparam
		{
			id damage
			val0 2
			lupPt 0
			lupPc 20
		}
		deviceparam
		{
			id reloadtime
			val0 0.3
			lupPt 0
			lupPc -5
			max 3
		}

		deviceparam
		{
			id energyuse
			val0 20
			lupPt 0
			lupPc -5
			max 5
		}

		ammoerror 1

		levelmax -1
	}



	object
	{
		id weapon.phaser.0
		shortname Ph0
		type weapon
		typesub phaser
		damage 10

		deviceparam
		{
			id reloadtime
			val0 30
			lupPt -3
			lupPc 0
			max 7
		}
		deviceparam
		{
			id damage
			val0 5
			lupPt 1
			lupPc 0
		}
		deviceparam
		{
			id energyuse
			val0 100
			lupPt -10
			lupPc 0
			max 7
		}

		deviceparam
		{
			id worktime
			val0 10		
			lupPt 2
			lupPc 0
			max 0
		}
		deviceparam
		{
			id radius
			val0 20		
			lupPt 5
			lupPc 0
			max 5
		}

		levelmax -1
	}


	object
	{
		id weapon.esc.0
		shortname ESC1
		type weapon
		typesub electricity
		ammo ammo.esc.0

		hp 20

		impact
		{
			id impact.electricity
			type impact
			
		}

		deviceparam
		{
			id damage
			val0 35
			lupPt 0
			lupPc 20
		}
		deviceparam
		{
			id reloadtime
			val0 10
			lupPt 0
			lupPc -2
			max 5
		}

		deviceparam
		{
			id energyuse
			val0 200
			lupPt 0
			lupPc -10
			max 10
		}

		ammoerror 1
		levelmax -1
	}

	//object
	//{
	//	id weapon.dezanizator.0
	//	typesub phaser
	//}

	object
	{
		id weapon.basecrush.0
		shortname BaCr
		type weapon
		typesub basecrush
		ammo ammo.basecrush.0

		deviceparam
		{
			id reloadtime
			val0 10
			lupPt -3
			lupPc 0
			max 7
		}
		deviceparam
		{
			id damage
			val0 500
			lupPt 100
			lupPc 0
		}
	}


}












































