objects
{
       	object
	{
		id weapon.cannon.0
		model models/device/weapon.cannon.0.mdl
		material materials/device/weapon.cannon.0.xml
		
		shadow 1

		viewmask 2147483648
	}



       	object
	{
		id weapon.rocket.0
		model models/device/weapon.rocket.0.mdl
		material materials/device/weapon.rocket.0.xml
		
		shadow 1

		viewmask 2147483648
	}
       	object
	{
		id weapon.rocket.1
		model models/device/weapon.rocket.1.mdl
		material materials/device/weapon.rocket.1.xml
		
		shadow 1

		viewmask 2147483648
	}
       	object
	{
		id weapon.rocket.2
		model models/device/weapon.rocket.2.mdl
		material materials/device/weapon.rocket.2.xml
		
		shadow 1

		viewmask 2147483648
	}

       	object
	{
		id weapon.laser.0
		model models/device/weapon.laser.0.mdl
		material materials/device/weapon.laser.0.xml
		
		shadow 1

		viewmask 2147483648
	}


       	object
	{
		id weapon.esc.0
		model models/device/weapon.esc.0.mdl
		material materials/device/weapon.esc.0.xml
		
		shadow 1

		viewmask 2147483648
	}

       	object
	{
		id weapon.phaser.0
		model models/device/weapon.phaser.0.mdl
		material materials/device/weapon.phaser.0.xml
		
		shadow 1

		viewmask 2147483648
	}


       	object
	{
		id weapon.basecrush.0
		model models/device/weapon.basecrush.0.mdl
		material materials/device/weapon.basecrush.0.xml
		
		shadow 1

		viewmask 2147483648
	}

}

