objects
{
       	object
	{
		id unit.shoot.flare.0
		model models/unit/unit.shoot.flare.0.mdl
		material materials/unit/unit.shoot.flare.0.xml
		//linearvel "0 0 1"
		scalevel 20
		rpos "0.1 0.1 0.1"
		object
		{
			id l
			light 1
			light_shadow 1
			light_range 15
			light_drawdistance 200
			light_color "1 0.5 0"
			pos "0 0 2"
		} 

		viewmask 2147483648
	} 

       	object
	{
		id unit.ship.0.flame.tail.0
		model models/unit/unit.ship.0.flame.tail.0.mdl
		material materials/unit/unit.ship.0.flame.tail.0.xml
		//rrotate "0 0 180"
		shadow 0
		viewmask 2147483648
	} 

       	object
	{
		id unit.ship.0.flame.0
		model models/unit/unit.ship.0.flame.0.mdl
		material materials/unit/unit.ship.0.flame.0.xml
		//rrotate "0 0 180"
		shadow 0
		viewmask 2147483648
	} 
       	object
	{
		id unit.ship.0.flame.1
		model models/unit/unit.ship.0.flame.mdl
		material materials/unit/unit.ship.0.flame.1.xml
		//rrotate "0 0 180"
		shadow 0
		viewmask 2147483648
	} 
       	object
	{
		id unit.ship.0.smoke.trace
		model models/unit/unit.ship.0.smoke.trace.mdl
		material materials/unit/unit.ship.0.smoke.trace.xml
		shadow 0
		scale "0.5 0.5 0.5"
		viewmask 2147483648
	} 

       	object
	{
		id unit.ship.0.chip.0
		model models/unit/unit.ship.0.chip.0.mdl
		shadow 1

		viewmask 2147483648
	} 
       	object
	{
		id unit.ship.0.chip.1
		model models/unit/unit.ship.0.chip.1.mdl
		shadow 1

		viewmask 2147483648
	} 
       	object
	{
		id unit.ship.0.chip.2
		model models/unit/unit.ship.0.chip.2.mdl
		shadow 1

		viewmask 2147483648
	} 
}

